Backrooms lvl 6

Level 94, also known as Motion, is a vast expanse of dream-like green hills filled with different sorts of objects that a young kid would draw, including a water tower, houses as well as fences around them. The Level also has a Dreamcore vibe. The sky is mainly bright with the sun shining down on the level until nighttime.

Backrooms lvl 6. _cc format-screw horror interior level mystery sd-class-2 tragedy page revision: 28, last edited: 20 Feb 2024 16:07 Edit Rate ( +110 ) Tags Discuss (13) History Files Print Site tools + Options

Level Unknown: Backrooms. Embark on a chilling journey into the unknown with the game "Level Unknown: Backrooms," a horror-puzzle set in the mysterious realm of the Backrooms. Test your logical skills and nerves in both a single-player adventure or a multiplayer cooperative mode. All Reviews: No user reviews. Release Date: Coming soon. Developer:

Made by me in FL StudioLicensed to the creators of Da Backrooms on Roblox.We are back with our final Escape the Backrooms Guide for this update! Join up and learn how to escape The End, Level 9223372036854775807, Level 94, Level 6,...A dark, curving corridor with a series of doors. Level 19, commonly referred to as The Abyss Inn, is an expansive complex of interconnected rooms and hallways resembling a 90s suburban hotel. The hotel appears left behind at a certain point, with noticeable sections remaining shadow-cast or entirely pitch-black, with many reporting an ...Level 6 is the 7 th level of the Backrooms.. Description. Level 6 is an expansive complex of indeterminate size, consisting of metallic walls, concrete floors, and complex systems of pipes. Strangely, the entirety of the level is shrouded in a complete, profound darkness, with any artificial sources of light being immediately extinguished upon entry.Level 37 is an expansive complex of interconnected rooms and corridors slightly submerged in undulating, lukewarm water. Each area of the level varies greatly in size and structure, ranging from uniform pools and hallways to more open, abnormally-shaped areas. The walls, ceilings, and floors of the level all appear to be constructed from the ...The Backrooms Wiki - The Backrooms. If you're not careful and no-clip out of reality in wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of moist carpet, the madness of mono-yellow, and endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly ...Level 6 seems to be a large maze of industrial or stone hallways, lined with wires and the occasional pipe and wire. More exploration confirmed the occasional vent and hole in the wall or ground. It is unknown how large Level 6 goes on for. The darkness on the Level is darker than eyesight can handle, creating a disorienting effect, and closing ...The Backrooms Wiki - The Backrooms. If you're not careful and no-clip out of reality in wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of moist carpet, the madness of mono-yellow, and endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly ...

Sub-Levels are levels with a direct connection to their parent level, but lack enough distinguishing qualities to be labeled with their number. However, sub-levels are technically not direct continuations of their parent levels; thus, they are designated as a decimal number, with the integer portion being the parent level. A. User:A4f7/Level 50.1.The number lock is a metal lock with a 5-digit combination. It looks like a lock you would find in a vintage safe or in a school locker. The number lock is used to unlock the door in floor 2 of Level 5. There are 3 possible codes: 05938, 17564 and 89472. The number lock is found on the second floor of Level 5, making it a Level 5 exclusive.Level 11 is a sprawling, desolate cityscape of monolithic buildings and winding asphalt roads. The architectural design of the structures in Level 11 varies moderately; buildings typically appear to follow the architectural style of the modern urban West, but explorations further into the level have shown instances of differing architectural styles.[1] This … The Backrooms Wiki - The Backrooms. If you're not careful and no-clip out of reality in wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of moist carpet, the madness of mono-yellow, and endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly ... Level 10 is an expansive pasture of wheat and barley fields stretching endlessly in all directions, divided into plots by lines of trees and shrubbery. The climate of the level never appears to shift from an overcast, leaden sky, with brief and infrequent spells of light rain and fog. The dreary atmosphere of Level 10, coupled with its ...Instructions. After you spawn, head to the garage with colored cars (look on Images to help section to see how the doors look like). Then note down colors (e.g.: 2 red, 1 green, 1 blue). Then go back to elevator and click "F" while aiming at keypad to be able to input the code. After inputting it get inside and click "F" while aiming at second ...

Level !-! is a sub-layer of Level !. Which means many aspects of this level are similar to Level ! Level !-! resembles a long, vast hotel hallway, consisting of flashing-red lights, alarms, and doors which are typically restricted. The current distance of Level !-! is unknown, but many have theorized the length of this level. The very moment one sets foot in this level, they will fall into a ...Level 6, also known as "Lights Out", is the 7th level of the Backrooms. This level is extremely dark. It consists of small to medium sized stone brick rooms and hallways, with the occasional metal bridge above a large gap. There is a black liquid throughout the level, which kills the player instantly. This level is extremely difficult for ...Simply survive within level 0 for 15 minutes. In this level you need to first find 2 things: A locked door and the nearby cubby where the key to it is. To get the key, first find the door and from facing it: turn 90 degrees right and go straight until you reach a much longer wall.Level 999 is a floating, tropical island that rests deep within a starry, space-like void. The entire landscape is coated in a desaturating aura, which causes all matter in the level to lose its hue and display a greyscale effect. This effect—which dissipates upon leaving the level—is believed to carry a bleaching effect onto items or ...Level 94 is the 95th Level of The Backrooms.. Description: Level 94 appears to be a large town, a floating castle and grass hills, but everything, has a grainy effect, as if this place was crafted. The main town is safe, with no Entities during the day. This Town has a big water fountain in the center, flowing with Almond Water.This town seems to be in the 1930's, in a stop-motion type feel.Basic map & how i remember the path. 1 – Take the left path and follow it around. On the loop around, there will be a door on your left. Ignore it, but hug the left wall after this point. 2 – When you enter this room, turn right. There will be a path in front of you and on your left. Take the left path and again, hug the left wall.

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A dark, curving corridor with a series of doors. Level 19, commonly referred to as The Abyss Inn, is an expansive complex of interconnected rooms and hallways resembling a 90s suburban hotel. The hotel appears left behind at a certain point, with noticeable sections remaining shadow-cast or entirely pitch-black, with many reporting an ...The wanderer known as "Allen Grady" was successfully rescued and brought back to Base Alpha in Level 0 1. Edit: 7/23/2016: Allen has been brought back to his home and is now able to enter and leave his home at will, which has been named Level 53 in reference to his successful attempt of contact. This incident will be very crucial to analyze for ...An empty room in Level 15. Level 15 is a series of futuristic hallways with occasional pitch-black areas created by the absence of any lighting. Sounds of engines can be heard from afar when traversing through these hallways. These noises are coming from machines that are located in large rooms closed off by reinforced doors made out of metal.Level 6.1 is a Sub-Level of Level 6.This Level is an infinite mall cafeteria, with many different snack bars and joints. Description: Level 6.1 resembles an infinite 1 mall cafeteria, with a labyrinth of many snack bars and restaurants spread across the Level. These bars can vary in age and appearance, from modern day snack joints to bars recorded to be from as early as the 1600's.Local TV advertising still works. Here is a quick overview of the process of how to get a commercial on TV for your business. Marketing | How To REVIEWED BY: Elizabeth Kraus Elizab...

Negative Levels are levels located below Level 0, designated with a negative symbol before their number. Unlike the usual spatial liminal Positive Levels, Negative Levels tend to have surreal REM sleep and trippy elements, and liminality in Negative Levels is more situational or psychological. A.Entering Level 666 is dangerously not arduous and wanderers can simply stumble upon an entrance easily in all levels of the Backrooms, excluding Level 0. Noclipping from and to Level 666 has been shown to be impossible. fig 6.0 An entrance to Level 666 in Level 10. 【 五点一. A photograph of Level 6 depicting one of the Mourning Events. Level 6 is the 7th Level of the Backrooms. Description. Level 6 is an expansive complex of small, pitch black, relatively barren metal rooms similar in design to a typical commercial boiler room. Throughout the level, numerous metal pipes can be found that transport heated water ... Level 6.3 is a sub-level of Level 6.This sub-level consists entirely of Vantablack rooms which have been rampantly consumed by The Decay. Description: Level 6.3 is a series of interconnected black hallways similar to Level 6 albeit the walls, floor, and ceiling are all covered in vantablack paint. It is assumed that the walls, floor, and ceiling are all made of smooth stone as its texture ...The Beverly Room. Also known as "The Eternal Ballroom", The Beverly Room is the main hub area in Level 5. The room itself is very spacious, with many doors on all sides. The number of doors seems to be random, and one wanderer reported hundreds of doors on the walls, floor, and ceiling. The room only contains a small, fanciful table in the ...Level 11 is the 12th Level of The Backrooms. This level presumably is an infinite city. Description: Level 11 is a presumably infinite city, populated with buildings, stores, and skyscrapers. This level includes buildings that can be found in a typical city in The Frontrooms.The interiors of these buildings are randomized in structure and furniture; some buildings are empty, whilst others are ...The Backrooms Wiki - The Backrooms. If you're not careful and no-clip out of reality in wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of moist carpet, the madness of mono-yellow, and endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly ...Backrooms - Level 6- Lights Out5/4/1998»⠀Unsafe»⠀Unstable»⠀Undetermined Entity CountLevel 6 is the 7th level of the Backrooms.backrooms found footageIF YOU W...THIS IS IT! THE BIGGEST VIDEO ON THE CHANNEL :) and it's the compilation of backrooms levels 13 through 50 from broogli summer spectacular!THANK YOU ALL for ...

Levels may also have sub-levels, which are variations of a level. These are indicated by a decimal point (for example, Level 37.1) and are similar to their parent level, albeit with slight, noticeable variations. Anomalous and Greek levels are levels which are not given a proper number, having their own enigmatic properties unlike most pages on ...

Description. Photograph taken by an unknown wanderer. Level -599 is an infinite, sprawling forest with fantastical trees and naturally generated treehouses on top of gigantic barks. The level only consists of alien-like plants and trees that grow in abnormal sizes. The daylight cycle at this level is also distorted, with only the afternoon and ...Made by me in FL StudioLicensed to the creators of Da Backrooms on Roblox.ROBLOX BACKROOMS ARE REAL in Roblox Apeirophobia SUB NOW! 🍜 https://www.youtube.com/channel/UChd1FPXykD4pust3ljzq6hQ?sub_confirmation=1 🍜FOLLOW ME! Twit...6.1 is canonical and the easiest way you can get there is by entering a restaurant on level 11, pressing a button on a level 4 vending machine and no clipping through it or by dragging your feet along the floor in level 6 (I can't go into anymore detail about this or it won't work) 2. Reply. Waltr999. • 3 yr. ago. A False End is a secret and enigmatic level of the Backrooms. A False End, also known as The End or A False Ending to many, is a trap location or level that is meant to "lure" wanderers into a false sense of security, thinking that they have escaped The Backrooms. The appearance of A False End seems to mimic that of an abandoned library from The Frontrooms with two signs that read "The End ... The tiny speaker on your iPhone is no substitute for the massive sound of your home's surround sound setup. Cables, wireless connections and even dedicated devices can get the audi...The Backrooms If you're not careful and noclip out of reality in the wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented empty rooms to be trapped in. God save you if you hear ...Description: Level 8 is made of huge caverns and small cave systems that twist and turn like normal underground systems. Level 8 is very damp, with Almond Water flowing from the walls and ceiling. Stalactites and stalagmites appear to be very common in Level 8. Sounds echo throughout the Level, so it is relatively easy to listen for potential ...Basic map & how i remember the path. 1 – Take the left path and follow it around. On the loop around, there will be a door on your left. Ignore it, but hug the left wall after this point. 2 – When you enter this room, turn right. There will be a path in front of you and on your left. Take the left path and again, hug the left wall.Level -3, colloquially referred to as "Reflections," is an infinite labyrinthine complex comprising crystal clear mirrors, concrete floors, and dimly lit lights.Additionally, the fluorescent lights are known to produce a quiet hum-buzz that increases and decreases its volume at random. The level tends to have a frigid temperature of around 0°C; however, the temperature may rarely drop down to ...

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Descripción. Solo es eso, la oscuridad. El nivel 6 se puede describir como un espacio segmentado por paredes metálicas colocado de manera aleatoria, con un suelo fabricado de lo que parece ser concreto, y un sistema de tuberías que abundan en las paredes; sin límite presente. Las tuberías del nivel brotan un líquido que hasta el momento ...Level 7. Level 6, also known as Lights Out, is a pitch-black maze of darkness and doom. When using a Flashlight, it shows the level to be a destroyed, abandoned, and dirty labyrinth. You can find rusty lockers, dirty tables with Items on them, ladders, coils, and more objects scattered throughout.Backrooms - Level 6- Lights Out5/4/1998»⠀Unsafe»⠀Unstable»⠀Undetermined Entity CountLevel 6 is the 7th level of the Backrooms.backrooms found footageIF YOU W...Level -560 takes the appearance of a modern hotel lobby from the Frontrooms.While Level -560 appears to go out indefinitely, the level extends as far out as an estimated 1,700 kilometers (1,050 miles). Outside is an area that resembles a dense urban core, shrouded in eternal darkness. Attempting to enter this outside area by exiting through the glass doors or breaking the glass always results ...Level 6 – “Lights Out” Image: The Backrooms Wiki. Wandering too far into Level 5’s Boiler will land you in Level 6, “Lights Out.” Arguably the scariest level in the Backrooms, Level 6 is a pitch-black labyrinth devoid of light and sound.There are currently 12 main and 5 secret levels in the game, with more to come. Here is a list of all the levels that are currently in the game: Level 1 - "The Habitable Zone" Level 0 - "The Lobby" Level 2 - "Pipe Dreams" Level 94 - "The Town" Level ! - "RUN FOR YOUR LIFE" Level 790 - "They are...Level -33.1 is a sub-level of Level -33 . Level 33.1 consists of a large hotel with several hotel rooms within, expanding through the endless snowscapes. The hotel is constructed of concrete in a contemporary design. The pool was filled with lukewarm water, much like the Lukewarm Hotel, with a faint pool light shining.Level 6 is the 7th Level of the Backrooms. Description: Very little is known about the actual structure of Level 6, as the level is shrouded in total and complete darkness. No light permeates the level, and light sources brought into the level have no function.Level 3 is the 4th level of the Backrooms. It is one of the first few levels that wanderers usually encounter. Description. Level 3 is a series of long, dark, twisting hallways that work similarly to Level 0.They all consist of randomly segmented rooms, which form in no particular pattern, and are extremely loud with the noises of machinery. A level with this survival difficulty is regarded as mostly safe, with a few threats present. These threats can range from a minimal number of entities to the layout of a level being slightly difficult to survive in. Similar to Class 0, one should expect a relatively easy journey when traveling through levels with this difficulty. Level 0.01 is a sub-level located between Level 0 and Level 1 of the Backrooms. Level 0.01 is frequently mistaken for being a legitimate exit back into reality. This level is uncomfortably damp and humid, much more so than Level 0. The level's physical appearance is mundane and somewhat worn down; however, its layout is highly anomalous. ….

Basic map & how I remember the path. 1 - Take the left path and follow it around. On the loop around, there will be a door on your left. Ignore it, but hug the left wall after this point. 2 - When you enter this room, turn right. There will be a path in front of you and on your left. Take the left path and again, hug the left wall.Hi guys ! Welcome to my channel PlayWithAghaI make videos tutorial, how to play, walkthrough & horror video gameMy channel uploads daily a compliation of hor...Level 81, colloquially known as "Don't Happy, Be Worry" takes the appearance of a long-abandoned complex that consists of a seemingly infinite number of corridors featuring white and blue walls, concrete floors and black ceilings.Parts of the level additionally contain a large variety of machinery, namely pipes. The level's hallways are excessively cramped, with the amount of space one has ...Level 332 is the 333rd level of the Backrooms. Level 332 consists of a hallway, approximately 510 feet long, with a wooden door at each end. The walls of this level are a white drywall, and the floor is a beige carpet similar to that of Level 0. A wooden door with a brass number "6" is present at one end of the hallway, through which wanderers will enter the level. The door's knob features a ...Level 35 is the 36th Level of the Backrooms. Level 35 is a dimly lit, albeit mildly colorful, concrete parking complex (typically and mostly) devoid of vehicles. Description: This level is surrounded by a dark abyss which should be avoided. It is a massive parking garage with typical warm lights, as well as colored green and blue lights which ...Class 3. A modern-day image of Level 2, taken by the late Overseer-C. Whilst primary source Macchina imagery predates this image, this one is one of the most well known. Level 2, once regarded as being one of the main levels of The Backrooms, is an infinite array of complex yet Euclidian maintenance tunnels that range in size, and once had a ...Level 26, also known as "Otherworldly" or "Suburban Household", resembles a labyrinthine, 1980s urban household that extends possibly millions of kilometers, however, it is currently unknown how expansive Level 26's size truly is, due to the layout's confusing and often non-linear geometry 1. Level 26's architecture is comprised of many long, narrow hallways and numerous segmented chambers ...Level 6 – “Lights Out” Image: The Backrooms Wiki. Wandering too far into Level 5’s Boiler will land you in Level 6, “Lights Out.” Arguably the scariest level in the Backrooms, Level 6 is a pitch-black …Inside The Backrooms Guide Level 2! Backrooms lvl 6, Made level 6 Lights Out, Level 109 Rabbit Fields, and Level 666 The Hallway to Hell of The Backrooms in #Fortnite! #thebackrooms Watch the other Backrooms Vi..., Basic map & how I remember the path. 1 – Take the left path and follow it around. On the loop around, there will be a door on your left. Ignore it, but hug the left wall after this point. 2 – When you enter this …, Level 699 is the 700 th level of The Backrooms. Level 699 is a safe haven that has achieved a mythical status, only known through rumors and old legends before the discovery of the azure pools on November 18th, 2015. It is nearly impossible to enter, requiring numerous difficult steps with limited entry from either dangerous or other Backrooms ..., Level 37 is an expansive complex of interconnected rooms and corridors slightly submerged in undulating, lukewarm water. Each area of the level varies greatly in size and structure, ranging from uniform pools and hallways to more open, abnormally-shaped areas. The walls, ceilings, and floors of the level all appear to be constructed from the ..., #backrooms #explained #level #readings #level_6.2 #liminalspace #sublevel #light #out #neon #maze original article:http://backrooms-wiki.wikidot.com/level-6...., Level 36, frequently referred to as "the Airport" or the "Desolate Terminal," is a vast airport terminal building that stretches indefinitely.Many travelers consider Level 36 to be a secondary hub of the Backrooms, similar to the Hub, since its exit leads to any outdoor levels, with the designated numbers of the levels increasing as one travels deeper into the terminal., Level 6 は The Backrooms の 6 番目の階層である。 Level 6 は、コンクリートや金属などの複数の材質がパッチワーク状に組み合わされた破壊不能な壁と床で構成されている構造物である。その構造は直線的な廊下が少なくとも六叉以上の交差点で無限の網目状に繋ぎ合わされているものである。 Level 6 ... , The Known Unknown. Level -40 requires you to take an Acte de foi (Translation: Leap of Faith) out of the only white door on this level. You will initially see a white void upon jumping out of this door. What the white clouds transition into afterward is anyone's guess as the trip down varies from person to person., Level 0.01 is a sub-level located between Level 0 and Level 1 of the Backrooms. Level 0.01 is frequently mistaken for being a legitimate exit back into reality.This level is uncomfortably damp and humid, much more so than Level 0. The level's physical appearance is mundane and somewhat worn down; however, its layout is highly anomalous., Basic map & how I remember the path. 1 – Take the left path and follow it around. On the loop around, there will be a door on your left. Ignore it, but hug the left wall after this point. 2 – When you enter this …, Entering Level 666 is dangerously not arduous and wanderers can simply stumble upon an entrance easily in all levels of the Backrooms, excluding Level 0. Noclipping from and to Level 666 has been shown to be impossible. fig 6.0 An entrance to Level 666 in Level 10. …, Level 11 is the 12th Level of The Backrooms. This level presumably is an infinite city. Description: Level 11 is a presumably infinite city, populated with buildings, stores, and skyscrapers. This level includes buildings that can be found in a typical city in The Frontrooms.The interiors of these buildings are randomized in structure and furniture; some buildings are empty, whilst others are ..., Level 0.7, colloquially referred to as the "Dark Lobby" or "The Squeeze" is a sub-level of Level 0. While it shares many similarities with Level 0, such as its non-euclidean geometry and general appearance, it differs from it in many aspects. A notable difference is the lack of isolating effects present in Level 0, making travel in groups ..., The Backrooms Level 6 is also known as Lights Out.It has a survival difficulty rating of PENDING and SAFETY is UNDETERMINED, it is UNSECURE and PRESENCE OF E..., Level 0 is the 1st level of the Backrooms, being the first location that most wanderers will initially find themselves in. Level 0 is an expansive non-Euclidean space, resembling the back rooms of a commercial building. All rooms in Level 0 share the same superficial features, such as worn mono-yellow wallpaper, old moist carpet, scattered electrical outlets, and inconsistently-placed ..., Easiest and best way to escape the Poolrooms otherwise known as level 37. This walkthrough will show you all the secrets to besting this level. Quite an easy..., Level 332 is the 333rd level of the Backrooms. Level 332 consists of a hallway, approximately 510 feet long, with a wooden door at each end. The walls of this level are a white drywall, and the floor is a beige carpet similar to that of Level 0. A wooden door with a brass number "6" is present at one end of the hallway, through which wanderers will enter the level. The door's knob features a ..., The Backrooms: Level 6 (Ambience) - YouTube. The Soundrooms. 513 subscribers. 14 views 22 minutes ago. Want to learn more about this level: http://backrooms-wiki.wikidot.com/lev... Want to..., These preferreds are no longer 'money good.' So a completely new 'distressed company' calculus has taken over....NVDA Well, they did it. They executed on their plan..., Level 42, referred to as "Surreal Continuum" or "Reverberant Passage," is a seemingly never-ending urban hotel complex featuring multiple network corridors and hotel rooms beyond the doors on either side of the hall. The interior architecture of the buildings consists predominantly of concrete, with the infrequent expansion of manifold white ..., Reviews, rates, fees and rewards details for the Macy's Store Card. Compare to other cards and apply online in seconds. Info about Macy's Store Card has been collected by WalletHub..., Level 17 resembles the interior of an enormous cargo carrier spanning hundreds of thousands of square meters, composed of mostly stairwells, corridors, and rooms. It's believed to be closely linked to Level 7 and Level 400 due to its aquatic-like nature. The level itself seems to be moving at a slow pace, with the pace reportedly fluctuating from time to time, but never coming to a halt., Full walkthrough level 7 "Thalasophobia" in Escape The Backrooms!!! No Commentary"Escape the backrooms" on steam: https://store.steampowered.com/app/1943950/..., HowStuffWorks explores AIR-INK, the result of a process that converts air pollution into ink. Advertisement Ever looked at the dirty haze and lung-clogging smog caused by air pollu..., Level 2 is a network of utility tunnels constructed out of concrete, sometimes via brick, lightweight metal, and stone, with rusty and malfunctioning pipes lining the walls and/or ceilings. Although antique documents detailed the level as merely one, straight corridor, the number has mysteriously increased since the early 19th century and a ..., Entity 18, also alluded to as "The Beast of Level 5", takes the appearance of 6-foot-tall blue octopus dressed within a suit, while also having blue-violet intimidating eyes and a scaly torso.As the name suggests, The Beast of Level 5 is an entity that is solely exclusive towards Level 5. The Beast has the ability to camouflage within certain objects, with the …, Level 6 Map ( Starting at the dark area) Community content is available under CC-BY-SA unless otherwise noted. After you spawn, loot both rooms next to your spawn, and then start following hallways until you find LiDAR scanners. Then, once you find a LiDAR, equip one and that's where the hard part starts, flashlights don't make any light there ..., Level 6 is the 7th level of the Backrooms. It is widely considered to be the most dangerous level. Description . Level 6 has been traversed by few, and survived by fewer. Many do not set out to enter Level 6, rather stumble upon it when traveling too far into the boiler in [level 5].Only a small amount of documented information is currently available, and few photographs have ever emerged., Un lugar totalmente devoto de luz es lo que te espera en el nivel 6 de los Backrooms. Totalmente inexplorado y peligroso, veremos como podemos salir de aquí ..., Level 6.1, known to wanderers as "The Snackrooms", is a large network of structures and establishments built to provide food and shelter to wanderers. Contrary to most other …, Class 5e - Environmental. One of many pictures taken within Level 56. A picture taken by an unknown wanderer within a sub-zero area of Level 56. Level 56 is the 57 th level of the Backrooms. The level consists of a circular cave system made of ice and rock, where the temperature decreases the closer an individual gets to the cave's center., Backrooms Wiki. in: Levels, Negative Levels, Cluster -I, and 5 more. English. ⠀. Level -999. The Tower of Babel. “. “ Genesis 11:1-9 ESV1 Now the whole earth had one language and the same words. 2 And as people migrated from the east, they found a plain in the land of Shinar and settled there. 3 And they said to one another, “Come, let ..., Check out my other channel herehttps://www.youtube.com/@game.snippetsWe are back inside the backrooms and this time one of the better Backrooms games has ben...