Filth fever pathfinder 2e

Exploration Activities. SourceCore Rulebook pg. 496 4.0 In exploration mode, each player who wants to do something beyond just traveling chooses an exploration activity for their character. The most common activities are Avoid Notice, Detect Magic, Hustle, and Search, though there are many options available. While players usually hew close to ...

Filth fever pathfinder 2e. Speed 20 feet, fly 50 feet Melee [one-action] fangs +14 [], Damage 2d8+5 piercing plus 1d6 fire Melee [one-action] tail +14 [] (reach 10 feet), Damage 2d6+5 bludgeoning Draconic Frenzy [two-actions] The flame drake makes two Fangs Strikes and one Tail Strike in any order. Fireball Breath [two-actions] (arcane, evocation, fire) The flame drake expels a ball of flame to a range of 180 feet that ...

You're forced to run away due to fear or some other compulsion. On your turn, you must spend each of your actions trying to escape the source of the fleeing condition as expediently as possible (such as by using move actions to flee, or opening doors barring your escape). The source is usually the effect or caster that gave you the condition ...

Cover. SourceCore Rulebook pg. 477 4.0 When you're behind an obstacle that could block weapons, guard you against explosions, and make you harder to detect, you're behind cover. Standard cover gives you a +2 circumstance bonus to AC, to Reflex saves against area effects, and to Stealth checks to Hide, Sneak, or otherwise avoid detection. Otyughs are immune to filth fever, the most common ailment for those visiting the sewers or swamps, and every otyugh is a carrier of the disease. Sometimes, however, an otyugh can become infected with so many ailments that it becomes a plaguebearer otyugh. These disgusting creatures are covered in lesions, boils, and rashes, and anyone in ... Fuath. Despite their small size, fuaths are shipwreckers incarnate. In the dark of night, these gremlins sever ratlines, slash sails, smash sextants, and soil provisions. Once the ship founders, the fuaths return to indulge their craving for land-raised flesh. While fuaths prefer to take their prey asleep, they save a terrible doom for sailors ...Description. Otyughs were strange-looking creatures, with bloated, oval-shaped bodies around 8 feet (2.4 meters) wide that stood on three shuffling elephantine legs and had a disgusting, rock-like hide. They had a pair of long tentacles that were bedecked in rough thorny growths and ended in leaf-shaped pads bearing rows of more sharp spikes.Special Abilities. Feed (Su) By spending a full-round action devouring the body of a dead or unconscious creature, a ghonhatine gains 1d8+9 temporary hit points and a +2 bonus on attack and damage rolls for 1 minute. The bonus to hit points is Constitution-based. Filth Fever (Ex) Disease—injury; save Fort DC 25; onset 1d3 days; frequency 1 ...

Viral hemorrhagic fevers are a group of illnesses caused by four families of viruses including Ebola and Marburg, Lassa fever, and yellow fever. Viral hemorrhagic fevers (VHFs) are...Legacy Content. Healing Necromancy SourceTraditions, Cast 10 minutes (, , ) Range touch; Targets 1 creature Healing magic purges disease from a creature's body. You attempt to counteract one disease afflicting the target. Healing …The Farabellus Flip is a class feat for barbarians, fighters, or rangers. When you select the feat, it loses the traits from the other classes. Related Feats: Discerning Strike. Surprisingly agile even in a breastplate and carrying a full rucksack, Marcos Farabellus developed this evasive maneuver during one of his many adventures.Legacy Content. Cantrip Electricity Evocation SourceCore Rulebook pg. 335 4.0 Traditions, MysteryCast, Range 30 feet; Targets 1 or 2 creatures Saving Throw Reflex An arc of lightning leaps from one target to another. You deal electricity damage equal to 1d4 plus your spellcasting ability modifier. Heightened (+1) The damage increases by 1d4.Speed 20 feet, fly 25 feet Melee [one-action] jaws +9 [] (), Damage 1d6 piercing and 1d4 fire Arcane Innate Spells DC 15; Cantrips (1st) daze, light Breath Weapon [two-actions] (arcane, fire) The fire mephit breathes flames in a 15-foot cone that deals 2d4 fire and 1d4 persistent fire damage to each creature within the area (DC 17 basic Reflex save).The fire mephit can't use Breath Weapon ...

SourceCore Rulebook pg. 438 4.0 Irori exemplifies the concepts of self-perfection. His dogma states that he was a mortal who gained godhood through achieving a physical and mental state that surpassed mortal limitations. His followers seek to emulate their god's divine state by perfecting themselves using the words of the Unbinding of Fetters ...Disease (Ex) Filth fever: Injury; save Fort DC 12; onset 1d3 days; frequency 1/day; effect 1d3 Dex damage and 1d3 Str damage; cure 2 consecutive saves. The save DC is Charisma-based. False Humanity (Su) During the day, a huecuva is cloaked in an illusion that makes it look, sound, and feel like the living creature it once was.Living creature touched. Duration: Instantaneous. Saving Throw: Fortitude negates. Spell Resistance: Yes. The subject contracts a disease selected from the table, which strikes immediately (no incubation period). The DC noted is for the subsequent saves (use contagion's normal save DC for the initial saving throw ).Languages. SourcePlayer Core pg. 89Your ancestry entry states which languages you know at 1st level. Typically, this means you can both speak and read these languages. Having a positive Intelligence modifier grants a number of additional languages equal to your Intelligence modifier. You can choose these languages from the list presented in ... Each creature in the area must attempt a Reflex save. If the globe overlaps with an area of magical light or affects a creature affected by magical light, eclipse burst attempts to the effect. Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage. For a lot of players, the Pathfinder Beginner Box was their first 2e adventure. The first encounter from the included adventure is rather straightforward, though a lucky crit or two can quickly turn the tide. ... We can't critically fail the Filth Fever check since our +15 (Mutagen!) makes normal failure impossible, so don't worry about that ...

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Challenger search engine Neeva is bringing its generative AI search engine to international markets as the ChatGPT hype continues. Challenger search engine Neeva wants to replace t... Filth fever: Injury; save Fort DC 12; onset 1d3 days; frequency 1/day; effect 1d3 Dex damage and 1d3 Str* damage; cure 2 consecutive saves. The save DC is Charisma-based. False Humanity . During the day, a huecuva is cloaked in an illusion that makes it look, sound, and feel like the living creature it once was. A new Occult Class for your Pathfinder 2E games! This document contains a custom homebrew class for Pathfinder 2nd Edition. It combines both occult spellcasting with supernatural abilities themed around weaving. This class was requested by a friend of mine that is our Game Master (GM), but it meant to be playable for anyone's campaign …Hostile Actions. SourceCore Rulebook pg. 305 4.0 Sometimes spell effects prevent a target from using hostile actions, or the spell ends if a creature uses any hostile actions. A hostile action is one that can harm or damage another creature, whether directly or indirectly, but not one that a creature is unaware could cause harm.

This article will tell you how to kill flies in your home. Visit TLC to learn more about how to kill flies in your home. Advertisement The two winged flies, also known as the filth...Success The target is afflicted with ghoul fever at stage 1. Failure The target is afflicted with ghoul fever at stage 2. Critical Failure The target is afflicted with ghoul fever at stage 3. Ghoul Fever (disease); Level 3; Stage 1 carrier with no ill effects (1 day); Stage 2 3d8 negative damage and the creature regains half as many Hit Points ...The kirrix can store up to two types of diseases at a time in an organ near its throat. (A typical kirrix has filth fever and bubonic plague stored.) A kirrix can harmlessly digest an unwanted disease as a full-round action. If the creature consumes a mold or another substance that causes disease, it clears the surface of disease.Source Pathfinder #182: Graveclaw pg. 34 Divine warden carrion golem Perception +7; darkvision ... Damage 2d10+4 piercing plus filth fever Melee [one-action] claw +15 (agile, magical), Damage 2d6+4 slashing plus filth fever Divine Innate Spells DC 20, attack +12; Cantrips (3rd) divine lanceAny creature subjected to a stirge's blood drain attack has a 10% chance of being exposed to filth fever, blinding sickness, or a similar disease (Pathfinder RPG Core Rulebook 557). Once this check is made, the victim can no longer be infected by this particular stirge, though attacks by different stirges are resolved normally and may result in ...Melee [one-action] jaws +14 , Damage 2d6+6 piercing plus filth fever Melee [one-action] tentacle +14 (agile, reach 10 feet), Damage 1d6+6 bludgeoning plus Grab Constrict [one-action] 1d6+6 bludgeoning, DC 22 Filth Fever The sickened and unconscious conditions from filth fever don’t improve on their own until the disease is cured.Speed 20 feet, climb 20 feet Melee [one-action] fangs +7 [], Damage 1d6+3 piercing plus filth fever Filth Fever The sickened and unconscious conditions from filth fever can't end or be reduced until the disease is cured; Saving Throw DC 14 Fortitude; Stage 1 carrier with no ill effect (1d4 hours); Stage 2 sickened 1 (1 day); Stage 3 sickened 1 and slowed 1 (1 …Speed 20 feet, climb 20 feet Melee [one-action] fangs +7 [], Damage 1d6+3 piercing plus filth fever Filth Fever The sickened and unconscious conditions from filth fever can't end or be reduced until the disease is cured; Saving Throw DC 14 Fortitude; Stage 1 carrier with no ill effect (1d4 hours); Stage 2 sickened 1 (1 day); Stage 3 sickened 1 and slowed 1 (1 day); Stage 4 unconscious (1 day ...

At the GM's discretion, truly deadly diseases and poisons might cause the victim to start further along the progression track than normal. All effects from disease and poison tracks are cumulative. Most afflictions also have an end state—a point at which the disease or poison has progressed as far as it can.

Any creature bitten by a giant vulture has a 10% chance of being exposed to filth fever, blinding sickness, or a similar disease. Once this check is made, a victim can no longer be infected by this particular giant vulture, though attacks by different giant vultures are resolved normally and may result in multiple illnesses.The frost brand automatically extinguishes non-magical fires in a 20-foot emanation. While wielding it, you gain fire resistance 5. Activate [two-actions] command, Interact; Effect You swing the frost brand into the area of an ongoing magical fire, and the blade attempts to counteract the fire with a counteract modifier of +27.AC 29 (31 with shield raised); Fort +21, Ref +15, Will +18 HP 155 (negative healing); Immunities death effects, disease, paralyzed, poison, unconscious Destructive Vengeance [reaction] Trigger The ghoul antipaladin takes damage from an enemy within 15 feet; Effect The ghoul antipaladin increases the amount of damage they take by 3d6, and they deal 3d6 damage to the triggering enemy, choosing ...Living creature touched. Duration: Instantaneous. Saving Throw: Fortitude negates. Spell Resistance: Yes. The subject contracts a disease selected from the table, which strikes immediately (no incubation period). The DC noted is for the subsequent saves (use contagion's normal save DC for the initial saving throw ).Minor fire every 10 minutes. Incredible heat. 140º F or warmer (60º C or warmer) 2 hours. Moderate fire every minute. * Adjust temperatures down by 15º F (9º C) in areas of high humidity. Often, temperature doesn’t impose enough of a mechanical effect to worry about beyond describing the clothing the characters need to wear to be comfortable.Contagion. The subject contracts one of the following diseases: blinding sickness, bubonic plague, cackle fever, filth fever, leprosy, mindfire, red ache, shakes, or slimy doom. The disease is contracted immediately (the onset period does not apply). Use the disease's listed frequency and save DC to determine further effects.Filth Fever (disease) The sickened and unconscious conditions from filth fever don't improve on their own until the disease is cured. Saving Throw DC 14 Fortitude; Stage 1 carrier with no ill effect (1d4 hours), Stage 2 sickened 1 (1 day), Stage 3 sickened 1 and slowed 1 (1 day), Stage 4 unconscious (1 day), Stage 5 deadHardcoverUnavailable. Add PDF $19.99. Enter a fantastic world of adventure! The Pathfinder Roleplaying Game puts you in the role of a brave adventurer fighting to survive in a world beset by magic and evil. Will you cut your way through monster-filled ruins and cities rife with political intrigue to emerge as a famous hero laden with fabulous ...

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Filth Fever (disease) Sickness and unconsciousness from filth fever can’t be reduced or recovered from naturally. Fort DC 13. Stage 1 carrier with no ill effect (1d4 hours), Stage 2 sick 1 (1 day), Stage 3 sick 1 and slowed 1 as long as it remains sick (1 day), Stage 4 unconscious (1 day), Stage 5 dead. Usage held in 1 hand; Bulk L Activate[one-action] Interact A vaccine grants a creature immunity to a specific strain of disease of a level equal to or less than the vaccine's level, and a +2 item bonus on all saving throws against other strains of the same disease. For example, a vaccine could grant immunity to filth fever inflicted by otyughs ... Effect. Save: Fortitude (DC 12) Onset: 1d3 days Frequency: 1/day Effect: 1d3 Dexterity damage and 1d3 Constitution damage Cure: 2 consecutive saves The save DC is Constitution -based. Categories. Community content is available under CC BY-NC-SA unless otherwise noted. Fantasy. This article covers the remastered version of the Witch. For help with the legacy Witch, see our Legacy Witch Handbook. The Witch is a spellcaster granted power by a mysterious Patron. The Witch's core features are very close to the Wizard, and their spellcasting works very similarly, but your choice of Patron Theme allows you to select the ...A direct hit forces a target to immediately make a DC 13 Fortitude save or contract filth fever. Every space adjacent to the target square of the pox burster is covered in disease-causing filth. For the next minute, any creature that is injured while in one of these spaces must also make a DC 9 Fortitude save or contract filth fever.It deals 2d6 acid damage to the target and splashes all adjacent creatures. In addition to taking damage, a target directly hit by a ghonhatine's regurgitation must make two DC 24 Fortitude saves, the first to resist contracting filth fever, and the second to avoid being nauseated for 1 minute.At 2nd level, Each day he can use this ability a number of times equal to 1/2 his death knight level + his Charisma modifier. As a touch attack, The target contracts Filth Fever, as if the death knight had cast contagion, using his death knight level as his caster level. Using this ability is a standard action does not provoke attacks of ...Jan 18, 2022 · There were some rat swarms inside (I'm so, so sad to see these are still a thing), and now most of my party has Filth Fever, and I'm trapped in the in prior to the attack. The tooltip is pretty worthless (it only details the stat effects; doesn't tell you if it's disease or sickness, doesn't tell you how to get rid of it, etc.), and I'm seeing ... Deities. SourcePlayer Core pg. 35Anyone can worship a deity, but those who do so devoutly should take care to pursue the faith's edicts (behaviors the faith encourages) and avoid its anathemas (actions considered blasphemous, and could cause a god to revoke their blessings). Each deity below has their name and title, followed by a short ... ….

Speed 30 feet, burrow 5 feet Melee [one-action] jaws +9 [] (), Damage 1d6+1 piercing plus ghoul fever and paralysis Melee [one-action] claw +9 [] (agile, finesse), Damage 1d4+1 slashing plus paralysis Consume Flesh [one-action] Requirements The ghoul is adjacent to the corpse of a creature that died within the last hour. Effect The ghoul devours a chunk …Tick Diseases. Giant ticks and tick swarms can potentially inflict diseases other than tick fever. Potential diseases that a tick could spread include blinding sickness, bubonic plague, malaria, or scarlet fever. The saving throw DC should be adjusted to DC 17 (for giant ticks) or DC 27 (for tick swarms). This swarm of thousands of fist-sized ...That said, I just noticed the name is taken from d20 / pathfinder: Disease (Ex) Filth fever: Bite—injury; save Fortitude DC 14; onset 1d3 days; frequency: 1/day; effect: 1d3 Dex damage and 1d3 Con damage; cure 2 consecutive saves. The save DC is Constitution-based. If I were to make that similar to a DW "move": When you are bitten by a ...The default theme for the Archives of Nethys, forged on the fires of CSS3. A variant of the Dark theme, with stronger color contrast. Light theme with purplish hues and a simpler font. The original alternate theme for the Archives of Nethys. A variant of the Light theme, based on the Rulebooks.If you're DM'ing, even if the book has no other options, you get to make your own rules. You can rule that the powder of a Basilisk's Nail could cure Filth Fever, as long as it is mixed with Dwarven Blood and purified with a Pixy's Tear. Make it a sidequest, let the player whose character is ill to take the role of a friendly NPC or make a new ...Play Pathfinder Online. Discover original Pathfinder rules, adventures, characters, settings, and more written by fellow fans. Enhance your gaming experience with unique, community-generated content. Join the creative community and contribute to the expanding Pathfinder universe.Source Pathfinder #182: Graveclaw pg. 34 Divine warden carrion golem Perception +7; darkvision ... Damage 2d10+4 piercing plus filth fever Melee [one-action] claw +15 (agile, magical), Damage 2d6+4 slashing plus filth fever Divine Innate Spells DC 20, attack +12; Cantrips (3rd) divine lanceExample: Filth fever in the Core Rulebook is listed as DC 12. An Otyugh can inflict filth fever with its attacks, but the DC is 14 because it's based on the Otyugh's HD and Con modifier. ... To translate that in Pathfinder rules, a normal sword wound has no discernible chance of causing tetanus, a sword that was smeared with horse feces has the ...The sickened and unconscious conditions from filth fever can’t end or be reduced until the ... Pathfinder 2E March 28, 2024; Occult Tradition Spell Card Deck I [Cantrips -3rd] for Pathfinder 2E March 28, 2024; Mechanical Heroes (PF2) March 24, 2024; Back to Top Become an Editor! Support Open Gaming:Class DC is generally used for martial things. Giving Class DC = Spell DC would do two things: it would make spellcasters consistently better at something that is in the martial domain and it would reduce the number of unique things that can be given to individual spellcasters. For 1, spellcasters get their rank ups in their DCs earlier than ... Filth fever pathfinder 2e, Party level +4. 30 XP. 150 XP. Characters gain Experience Points for overcoming a hazard, whether they disable it, avoid it, or simply endure its attacks. If they trigger the same hazard later on, they don't gain XP for the hazard again. The XP values for hazards of different levels also appear on page 508, but are repeated here for convenience., Creatures in the area must save or contract one of the following diseases: blinding sickness, bubonic plague, cackle fever, demon fever, devil chills, filth fever, leprosy, mindfire, red ache, shakes, or slimy doom (the disease is chosen by you when you cast the spell and applies to all creatures that fail the save)., For filth fever or ghoul fever or the like. Also, do they take the damages before making a new save, or after? This thread is archived New comments cannot be posted and votes cannot be cast comments ... Video of my takeaways after running the same combat in D&D + Pathfinder 2e., SourceCore Rulebook pg. 620 4.0 You're distracted or otherwise unable to focus your full attention on defense. You take a -2 circumstance penalty to AC. Some effects give you the flat-footed condition only to certain creatures or against certain attacks. Others—especially conditions—can make you universally flat-footed against everything., About. A swarm of rats can cause total chaos within a household or business. Contracting filth fever is all the easier when dozens of these agitated or hungry vermin gather to bite victims en masse, making rat-hunting a viable career in many parts of the world as desperate townspeople seek relief from the disease’s spread. , SourceCore Rulebook pg. 496 4.0 Exploration mode is intentionally less regimented than encounters. As a result, during exploration you'll be making judgment calls on just about everything that happens. Fundamentally, exploration is all about rewarding the PCs for learning about their surroundings. To facilitate this, it's especially ..., For my first example, let's say that a creature has contracted Filth Fever, and subsequently gains immunity to disease. The source could be anything, a Periapt of Health, ... now in Pathfinder form! Let's hope it brings more clarity to this issue. \$\endgroup\$ – Hey I Can Chan. Mar 6, 2020 at 19:40, Diseases. SourceGamemastery Guide pg. 118Exposure to disease can be a hazard, such as when PCs come into contact with a plague-ridden corpse; such hazards grant XP as a simple hazard of the disease's level. When a disease gives a sickened condition that can't be reduced until it runs its course, that typically means the disease has symptoms ..., Worldbuilding and RPG Campaign Management tools for all Storytellers, Dungeon Masters and fiction Authors, Dispelling in counteracting as is treating a disease or removing a curse. While it's nice that the rules are consistent this means the language is quite vauge. For spells/counterspells. Your counteracting check is your proficiency + casting stat (just like your spell attack) and your counteracting DC is your normal spell DC (only relevant if ..., Otyugh. This three-legged freak is mostly mouth. Three tentacles, two tipped with barbs and one with eyes, extend from its sides. Otyughs are particularly vile and horrid creatures that lurk in places most sane creatures avoid. Their lairs are middens, cesspools, offal pits, toxic swamps, and sewers—the greater a lair's filth, the greater the ..., Creating An Encounter In Pathfinder 2e Remaster The levels of monsters and NPCs provide a good system for finding an appropriate amount of challenge to a party, but it will need tweaking for your ..., These creatures carry filth fever and infect other creatures they damage. The save DC for the disease is 10 + half your oracle level + your Charisma modifier. Smite Living (Sp) As a standard action once per day, you may bring down sudden death upon a single creature within 60 ft. of you. The ability otherwise acts as finger of death. You must ..., Uomoto characters, characters from Eihlona, automatons with memories of Jistka, and Arcadians all have access to the inventor class. Characters from Ustalav have access to the inventor class. PFS Note All Pathfinder Society agents have access to the Inventor class. Any tinkerer can follow a diagram to make a device, but you invent the impossible!, So we ran into this in our session today (Filth Fever from a Dire Rat) and while everyone in our group really likes the new mechanics of the disease track we were unable to figure out clarification from the rules as to exactly how it works. Generally, are the disease effects cumulative, and how..., Filth Wave [one-action] Frequency once per minute; Effect The sewer ooze unleashes a wave of filth, covering all creatures within a 20-foot emanation. Each creature in the area must succeed at a DC 17 Reflex save or take 1d4 acid damage and take a -10-foot penalty to its Speeds for 1 minute (on a critical failure, the creature also falls prone). A creature can spend an Interact action to clean ..., The Concentrate trait doesn't inherently do anything, but it serves as a thing for other abilities to interact with. For instance, a raging barbarian is unable to use any action with that requires them to concentrate (unless it also has the rage trait, or is otherwise made exempt). It can also be used as a trigger for a reaction - the fighter ..., Filthy Weapons (Combat) Source Heroes of the Streets pg. 29 You spread contagion with your weapons by covering their business ends in virulent muck and sewage. Prerequisites: Knowledge (dungeoneering) 1 rank, Knowledge (nature) 1 rank. Benefit: You can take a standard action to cover a weapon in decomposing waste, slimy filth, or other virulent agent.. The next attack with that weapon that ..., DELAWARE IVY VIP PATHFINDER CONSERVATIVE II- Performance charts including intraday, historical charts and prices and keydata. Indices Commodities Currencies Stocks, Filth Fever is a disease in 5th edition Dungeons & Dragons.. A raging fever sweeps through the creature's body. The creature has disadvantage on Strength checks, Strength saving throws, and attack rolls that use Strength.. The contagion spell is a source of this disease. At the end of each of the [infected's] turns, it must make a Constitution saving throw., Speed 30 feet, burrow 5 feet Melee [one-action] jaws +11 [] (), Damage 1d6+5 piercing plus ghast fever and paralysis Melee [one-action] claw +11 [] (agile, finesse), Damage 1d4+5 slashing plus paralysis Consume Flesh [one-action] Requirements The ghast is adjacent to the corpse of a creature that died within the last hour. Effect The ghast devours a chunk of the corpse and regains 3d6 Hit Points., Filth Fever (disease); The sickened and unconscious conditions from filth fever don’t improve on their own until the disease is cured.; Saving Throw DC 20 Fortitude ; Stage 1 carrier with no ill effect (1d4 hours); Stage 2 sickened 1 (1 day); Stage 3 sickened 1 and slowed 1 as long as it remains sickened (1 day); Stage 4 unconscious (1 day ..., Slim Feel. A variant of the Round feel, more compact. The Blackbird, also called the Black Stone Violin, is a full-size playable violin made of black diabase after drawings by Antonio Stradivari (Stradivarius), but with technical modifications to allow it to be played. Light theme from beyond the crypt., Vrock is an Enemy in Pathfinder: Wrath of the Righteous. Vrocks are born from the souls of malicious and wrathful mortals, like criminals and hired killers.They are a mixture of a vulture and a human, and are constantly surrounded by a cloud of feathers and demonic spores. These sprout upon contact with the skin, inflicting excruciating pain, which can only be cured with a Bless Spell or ..., While it's nice that the rules are consistent this means the language is quite vauge. For spells/counterspells. Your counteracting check is your proficiency + casting stat (just like your spell attack) and your counteracting DC is your normal spell DC (only relevant if someone is counteracting your stuff. Counteract level = spell level. , If a monster leaves everyone drained, or if everyone catches filth fever, then it's definitely time to stop, rest, and possibly enter downtime mode. And the way the modes are designed, I think it makes more sense story-wise to pause for longer exploration mode or even downtime mode. There's a lot more motivation for a PC to say, "I need to ..., Choose a house associated with your ancestry and story with GM approval. You gain Pervasive Magic's Tradition traits (SoM pg. 219) with the following changes; your tradition and associated ability score is based on your Dragonmark house. Additionally you gain your house's skill and lore skill about your chosen house., Rats have a reputation of being vicious, aggressive animals that attack food stores in great numbers and spread disease. While rats are immune to the most severe effects of their own filth fever, the disease makes them unpredictable and aggressive. Some populations of rats carry even more deadly diseases, such as bubonic plague. Rats are a ..., Page 417. Filth Fever - d20PFSRD has one complete print format bundle for the Pathfinder 2e Extinction Curse Adventure Path. has Filth Fever, and I'm trapped in the in prior to the attack. [1] Infestations. Pathfinder Rulebook Subscriber White Dragon. 2 oct. Mar 6, 2020 at 19:40, Wererat (Rogue 2), Rat Swarm x5 (Animal 3). The rat swarms have AC 12 and 17 hp, Fort +4/Ref +5/Will +2 saves. They're relatively weak, but can inflict the disease: Filth Fever (Fort DC 12, 1d3 Dex damage and 1d3 Con damage; frequency 1/day, 2 consecutive saves to cure). A single Fireball (3) should be enough to wipe them out once they gather., Filth Fever (Ex) Disease—injury; save Fort DC 25; onset 1d3 days; frequency 1 day; effect 1d3 Dex damage and 1d3 Con damage; cure 2 consecutive saves. The save DC is …, Filth Fever: injury: DC 12: 1d3 days: 1/day: 1d3 Dex damage and 1d3 Con damage: 2 consecutive saves: Fungal Flu: inhaled: DC 12: 3d6 days: 1/day: 1d4 Con. Rolling a 1 on any Fortitude save to resist taking damage from fungal flu results in blindness. The blindness persists - even resisting spells like remove blindness/deafness - until the ..., For filth fever or ghoul fever or the like. Also, do they take the damages before making a new save, or after? This thread is archived New comments cannot be posted and votes cannot be cast comments ... Video of my takeaways after running the same combat in D&D + Pathfinder 2e.